Support | Strength --- | Accuracy 100 | Energy Cost 25 | Use a random move. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Cast an ancient spell to cause the slowest to move first, and the quickest to move last. Lasts 5 turns. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stiffen all the muscles in your body to raise your Melee Defense. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 24 | Fill the target's mind with disorienting imagery. May leave the target dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Strike the opponent and then disappear, allowing an ally to take your place. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 36 | Attack the opponent's mind by telepathically flooding it with confusing ideas and imagery. Has a small chance to lower their Ranged Attack. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 48 | Drain the target's Health, and restore half of that to yourself. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 35 | Steal light from the opponent's soul, draining their Health and restoring some to yourself. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a ball of filthy debris at the opponent. This may poison them. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Draw power from nature and fire it at the target. May also lower the target's Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 20 | Pelt the target with flower petals. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Convert sunlight into nutrients to restore your Health. | ||
Ranged | Strength 25 | Accuracy 100 | Energy Cost 25 | Shoot pine needles at the foe two to five times in a row. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the target with a fierce mental blast. This may lower their Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Focus your energy on your own well-being to restore half of your Health. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Dismantle obstacles and enchantments from both sides of the field. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 25 | Poison the foe with a cloud of toxic spores. |